Werewolf isn't a race technically. Your fangs inflict lycanthropy on a hit. Whether it is done in plain sight, or through solitude in the vast wilderness, werewolves tend to lay low. You can't discern color in darkness, only shades of gray. In the past there was a variation of the wolf lycantropy: the winter wolf lycantropy. Now you can! Whether or not they deserve this sort of universal hostility is hard to say. Don't forget to subscribe, comment & share. Contents. When the grammar has been changed so that this template is no longer applicable please remove this template. Of those, 180 titles include “vampire” in them and 21 include “werewolf.” Some are presented as race options, some as subclass options and others as wholly new classes. User account menu. The saving throw DC equals 8 + your proficiency bonus + your Charisma modifier. In evaluating how to bring these forward, I decided to (for now, at least) port just what Mabon-Tail calls the pure Werefoxes as a race until I can figure out a way to fit bitten Werefoxes into 5e. Cliche, I know, but I can’t help it! In this form the only tell-tale sign an unafflicted individual might get to the wolf’s true nature could be the unnatural intelligence shining in bright eyes, or the intentional behavior it might display. Others call it a disease: some horrid affliction that can spread from one humanoid to another to create evil more of these vile creatures. This is the list of Advanced Dungeons & Dragons 2nd edition monsters, an important element of that role-playing game. Which makes this weaker than a human (or any other race) infected with the curse. Infected werewolves transform during the full moon involuntarily. These are treated as natural weapons that you have proficiency with. In this form you have an AC of 13 + your Dexterity modifier. Sometimes to an alarming degree. Werewolves in normal form look just like anybody else. Werewolves are Monstrous Humanoid type monsters. There is an alpha (or chieftain) that leads everyone else, and different roles assigned to different members of the group. Only the few who revel in their more feral nature dare to announce themselves. You do know, however, how to speak with other canines while in wolf or hybrid form. Donations Premium membership donations accepted. If you do not understand balance please leave comments on this page's, https://www.dandwiki.com/w/index.php?title=Werewolf,_Variant_(5e_Race)&oldid=1409123. When the mechanics have been changed so that this template is no longer applicable please remove this template. Hybrid werewolf forms appear as a mix of man and beast: a hulking, bulky figure of fur and flesh with a large gaping maw of a wolf’s head. Werewolves of this origin are pretty much humans with wolf ears, tails, and some of their senses. Werewolf race. As an action, you can change into your hybrid or wolf form. Your age is determined by your base race.Alignment. Anyone could potentially be a lycanthrope, considering there aren’t any defining features to indicate one. Barbaric in nature, most Werewolves are not civilized, and when bitten, their savage instincts can over come them and they can lose all control (Wil Save DC: Char level + 10). Most lycanthropes easily surpass 6 ft. in this form. When the mechanics have been changed so that this template is no longer applicable please remove this template. In wolf form, you have advantage on Wisdom (Perception) checks that rely on hearing or smell. You have adv. Base height and weight can be taken from the base race's page instead, as that is what determines your original form's size and weight. These groups tend to work much like a wolf pack or tribe would. Anyone could potentially be a lycanthrope, considering there aren’t any defining features to indicate one. A comprehensive list of all official character races for Fifth Edition. You can choose whether or not you inflict lycanthropy when you hit. When you change into your hybrid form, your size is medium. These new generations of hybrids sometimes fail to control their natural violence, but in general they are not innately bad or evil and generally try to fit into society. Now, there are exceptions. Their fur, like that of the hybrid form, is typically colored after the hair of the original form, occasionally with some lightening or darkening during the change. Combined with their long, wicked looking nails, and their large, sharp teeth, hybrid forms serve as very intimidating figures. They deal 1d6 slashing or piercing damage on a successful hit. But in alternate forms, that’s where it’s obvious. In this form you have an AC of 13 + your Dexterity modifier. Winter Werewolves appear as a mix between a winter wolf and a human. Claws and Fangs. Winter werewolves mature at the same rate as humans, and live slightly longer.Alignment. A typical werewolf. I'm currently the GM of a World of Warcraft campaign using 5e, and when one of the players decided to play as a worgen, I came up with this brew … Press J to jump to the feed. Most werewolves will retain names that reflect the race they originally were, or the culture they initially came from. It is fairly simple when you have to choose a race you can choose from the 10 regular races or … You must finish a short or long rest before using this trait again.Languages. Our most requested show topic EVER!! You gain proficiency in the Perception and the Survival skill.Wicked Resistance. Lycanthrope (5e Race) From D&D Wiki. Use these tables in addition to or in place of your background's characteristics. The damage die for your unarmed strikes increases to a d4, and you can choose to deal slashing or piercing damage instead of bludgeoning damage.Cold Breath. And part of the reason they are feared. This page is of questionable balance. You regain all expended uses after a long rest. As such, lycanthropes can have a wide variety of names. When the flavor has been changed so that this template is no longer applicable please remove this template. I can get easily distracted by small creatures and animals when I see or smell them. Some of them, usually the ones raised amongst winter wolves, might choose names that hint at wolves, but these are very, very few. Homebrew for all the half-human combinations possible with the races found in the player’s handbook! On very rare occasions, a proud (or foolish) lycanthrope will assume a name more indicative of his hidden nature, but those who do this rarely last long. Reason: I feel more awake at night than I do during the day, and occasionally I have trouble getting to sleep. Ability Score Increase. I am always slightly uncomfortable indoors or in small spaces that make me feel like I’m caged. You can use the Help action as a bonus action. Male: Furrick, Reggin, Francis, Markus, Garrick, etc. Who would want to announce their condition when the act could easily get them killed? Leadership can be determined by any number of things: from strength, to wisdom, to even bloodline. What’s the truth? Your normal form retains the same size as members of your base race would. Contents. #werewolf #nerf Is this the final showdown for Kyle and Kade against the Werewolf?

And part of the reason they are feared. If you wear armor or clothing not especially made to accommodate your hybrid form, it falls off, requiring small repairs before it can be worn again. I have no problems with the cold but others seem to be surprised by this behavior. Because of this, you retain no additional features attributed to your base race other than your ability score improvement, size and languages. The Cursed are infected ones who can shift into their Werewolf form and are far more enraged than their other kin. 1 Winter Werewolf. You also gain the following traits: While in wolf mode, you have a natural armor composed from your thickened skin and fur. Your base walking speed is 30 feet. A Werewolf race with two subraces: Cursed & Pureborn. They are a little taller and bulkier than the average human, due to their savage heritage. When you take damage and are in your hybrid or wolf form, you can, as a reaction, gain resistance to bludgeoning, piercing and slashing damage from nonmagical attacks not made with silvered weapons. When you shift into hybrid form, every creature of your choice that is within 60 feet and that can see you transform must succeed on a Wisdom saving throw or be frightened of you until the end of its next turn. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. Home >Races >3rd Party Races >Dreamscarred Press > ... Werewolf is an inherited template (for those born as werewolves) or acquired template (for those who acquire the template later in life) that can be applied to any humanoid or outsider with the native subtype. Jump to: navigation, search. You have advantage on Wisdom (Animal Handling) checks involving those creatures.Languages. Because of their hibrid natures they can't change between wolf, humanoid and hybrid form; instead they are permanently in a hybrid form that has mixed traits of humans and winter wolves. You can't duplicate the appearance of a creature you've never seen, and you must adopt a form that has the same basic arrangement of limbs that you have. If you do not understand balance please leave comments on this page's talk page before making any edits. Others will regard you as a regular wolf unless they succeed on a Wisdom (Insight) check opposed by your Charisma (Deception) check. And civilized society just so happens to remember those few individuals the most. Your size is the same as your base race in human form, and is medium in wolf, if you are not already medium size.Speed. Werewolves are a type of shape-changing monster in Faerûn that are vulnerable to silver or magic weapons and can regenerate most wounds. They usually have glowing eyes in shades of blue, silver and rarely gold or red. Wererats (alternately known as ratmen) were lycanthropes common in urban areas. But in alternate forms, that’s where it’s obvious. I don’t always follow typical social protocol that most others do; like bathing regularly, for example. Nothing is more pleasant than a cold night in the snow. If the werewolf is hunting with a pack of wolves, dire wolves, winter wolves, worgs, or other werewolves, catching a group of adventurers unawares might lead to a devastating surprise round. Werewolf “society” is practically nonexistent. Actions Bite: Melee Weapon Attack: +4 to hit, reach 5 ft It's a curse your character is either born with or gets. I did not give the benefits of a base race. I can get easily distracted by small critters and animals when I see or smell them. Female: Maria, Anne, Nehiri, Rosri, Seslov, etc. Winter werewolves are slightly taller and bulkier than humans. As such they don’t really form a definitive “culture” specific to werewolves. Humanoid creatures with the ability to change into wolves or a horrific mixed form of man and beast. The winter wolf language consists mostly of growls and barks, and is difficult for more human-like folk to speak properly. Werewolf Argonian, Werewolf Brenton and Werewolf Orc ! You can still wield a shield and benefit from this ability. Kobold Quarterly #19 (which is still available if you want a copy!) When you make a Dexterity (Stealth) check to hide in snowy terrain, you are considered proficient in the Stealth skill if you aren't already, and you add double your proficiency bonus to the roll instead of any proficiency bonus you would normally apply.Winter Wolf language. Lycanthropy does not affect age in any way. I feel more awake at night than I do during the day, and occasionally I have trouble getting to sleep. Opponents who succeed are able to tell there is something off about you, but do not immediately know you are a lycanthrope. Jump to: navigation, search. Male: Francis, Markus, Ozrut, Grushna, Oskas, etc. As an action, you can change into your hybrid or wolf form. [5e][Race] | Elemental Werewolf | A Werewolf Race Empowered by the Elements - UnearthedArcana I simply took the werewolf's curse, removed the 15 minimum strength and made it into a +2 strength score (as well as a +1 constitution, as that is their second highest score in the stat block). Whether curse or affliction, the bad reputation and constant cries to hunt down these creatures whenever they crop up has made most afflicted with the condition wary of regular civilization. 5e Workshop. When you change into your wolf form, your size is medium and you are unable to wield any weapons. In your wolf form, you appear just as any other wolf. [citation needed] Winter Werewolves generally use human names to avoid attracting more attention. 1.1 Physical Description; 1.2 History; 1.3 Society; 1.4 Winter Werewolf Names; 1.5 Winter Werewolf Traits; 1.6 Suggested Characteristics; 1.7 Random Height and Weight; Winter Werewolf Physical Description . This contributed for the curse to not spread fast enough among other people, as the cursed ones would travel to some cave during the full moon and stay there causing no harm to their families and communities. The first phase is stalking—the werewolf stalks its prey before striking from surprise. Posted by 4 years ago. You can speak with winter wolves, wolves, dogs, and similar creatures of the Canis family as if you shared a language. Other werewolves are immune to this trait. All Races have there strengths, but Orc is definitely ahead of most other races for Werewolf setups. Your clothing and equipment aren't changed by this trait. December 2020. And part of the reason they are feared. Sometimes to an alarming degree. Vampirism and lycanthropy are dark curses upon a creature. Such decisions vary between groups. It leaves a permanent scar on the transformed, which resembles a wolf bite. Your size is Medium.Speed. Hybrid werewolf forms appear as a mix of man and beast: a hulking, bulky figure of fur and flesh with a large gaping maw of a wolf’s head. Design Note: This race is outright more powerful than the dragonborn. I don’t bother with silverware or manners when hands and shoveling food in are equally viable options. Cliche, I know, but I can’t help it! *Height = base height + height modifier It’s part of the reason they’ve managed to survive for so long. You can use this trait a number of times equal to your Wisdom modifier, to a minimum of once. When creating a werewolf character, you can use the following table to add additional quirks to your character due to their affliction. 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