Head to Vault Village, just north of Vault City. Open up the cellar door behind Matthew, and go down. Take his quest to get the Ranger's Map. You can also return it to Balthas, but that will make him think his son is dead (you'll find him in a bit). The Doctor here on Level 1 will heal you for free. So take the quest and move on. Close the south door, and open the north door to keep the poisonous gas inside. In the Bath House north of the Buckner House, you can gain the "gigolo" status. Exit to the south down the stairs to the Research/Presidential Level. If you the player are old enough, or you know politics, you'll know who this is supposed to be. Across the street to the south are Bill the Outfitter and Chad the Caravan Master. Challenge the one you want to kill. I recommend going south, then north to take out the southwesternmost turret first, then working your way counterclockwise to take out the rest one at a time. Once the big baddy is dead, the door out to the dock is unlocked. Agree to help him leave, but you'll need a brain first. Don't step in the green goo, as it'll hurt you. Continue by asking about her "other pursuits," and whether she wants you to kill him. Talk to Dr. Talk to him about Vault 13 to get him to mention Salt-Beef Bob. In a large building in the east is a Mad Professor. You'll recognize him from some security footage, and/or from some random encounters in the desert. Find the Metal Pole just south of the mine cart, and attach it to the mine cart. Gamepedia. Go back to the fork and take the other path, then go down the elevator when you get there. There are two ways to blow up the reactor: Talk to the cop inside who will enter dialog with you, and he'll open up a cell. Give her the $200, and then $150 more. To get through here, you need to use the computers in a certain order. She'll give you a replacement, which when used will raise your Energy Weapons Skill by 10%. Loot everything you can in this part of town. When they're all dead, return to Farrel for some XP. Give the Biology Corpse to Dr. Wong for XP or cash. Female characters can become dancers if you're a Porn Star. After their speech, tell them you want to join. We'll label the rooms thusly: Raiders Wait a day, get the armor, then go back to the Shi Temple and give it to Dr. Jing. As I said earlier, it's a tough fight if you do. There's an obnoxious guy here named Hoss who's looking for a fight. She'll give you a clue that takes you to the Morningstar Mine. The leader of the Slags wants you to take a message back to Jo. You'll need several bottles of alcohol before talking to the good priest. Go in the garage door in the large building on the east side of the area. If your INtelligence is low, tell her you're with the cleaning crew, and she'll let you pass. Use the southernmost computer in this room to learn all sorts of cool stuff. There are two ways to find this place. To the east is the Mainframe. All you have to do for the Wrights is get inside and get out, but what's the fun in that? Go down to the ground floor. Her floating dialog will be yellow until she's free, when it turns green. He can also identify the Drugs you picked up as cannabis. Otherwise he charges $10,000, which you can steal right back from him. If you have a high EN and CH, go for the acting job if you haven't already. Everything he says are direct quotes. Both are great. Kill it quick, and loot the Robot Motivator. Talk to Vortis the slaver, but only during the daytime when he's out behind the counter, and be careful not to piss him off. Once you're sure all the creatures are dead, talk to Suze and escort her to the stairs. Just north of Ed's is Harry's Gun Shop. Talk to Lou (without any non-humans in your party), the owner lady behind the bar in the Saloon. Both are great. Go through the gate to the south and kill the rats, then continue through to the Caves, kill all those creatures, and loot the corpse of Thomas for the Ode to the Flame Deluge. On Level 2, the generator to the south will bring the power back online: use Science on it, then Repair it. Choose only the dialog option about your car having been stolen, and he'll implicate Jules. The best reward requires a high Speech skill, and the dialog path is 1, 2, 1, 2, 1, 2, 1, 2. Grisham has two kids: Davin and Miria. Fix it with your Doctor Skill for some XP. This will either lower your LK by 1, or increase it by 2, up to a maximum of 10. Talk to the guy in the white suit, named Ken Lee. In the middle of 2nd Street is the Golden Globes Porn Studio. Mostly, you want to find out about the old Chinese Submarine. Talk to Gruthar, the leader of this pack, and agree to fix their computer. The second mission requires that you get tribute from Renesco in the commercial row. No matter what you say, he won't be swayed to put down his evil ways. Loot it and be done with it. In the northeast corner is Festus. In the north section of town, there are various caravan drivers. Don't let him. Agree to get his spleen back for him. Killing them increases your Karma. Give the Small Piece of Machinery to Max, who's standing behind the desk, then go back up to the ground floor. Sit back, relax, and watch the ending FMV, followed by the variable endings, followed by the credits. Male characters can impregnate her or her daughter if there's no condom in your inventory. Way on the west side of this map is Ratch the Junk Dealer, whom you should pay to fit a Blower to your car. Wait until midnight, and you'll find the culprit, Tom, to the northeast. After the fight, loot Melchior's corpse and the crate next to him. When you first arrive, you'll be confronted by Chris. Dr. Fung in town will do the operation, but might charge a small fee, unless you told him you know Doc Holiday. 1 2 3 Looting the corpse in this area yields a Yellow Reactor Keycard, which you may want to sell. Go to San Francisco. In the room just northeast of the elevator, just to the right of a broken crate is a well hidden Metal Armor Mark II, if you're into such things. Ask her to slip some Jet Antidote into Fannie May's drink for some XP. When that's done, walk on the uncovered grave to go underground. Use the pump to find out what's wrong with it, then tell Dave. You'll recognize him from some security footage, and/or from some random encounters in the desert. Then kill him and his fellow slavers. When you first arrive, go through the gates and you'll enter combat with a large number of Spore Plants. From here, I like to leave my party members behind and pick them up on my way out, as they just seem to get in the way. The computer in the southeast can be hacked to disable force fields and shock plates on this level. Convince him to do it for you with a high Speech. The two buildings catty-corner to the arena are home to Lo Pan and The Dragon. Feel fry to kill and loot everything here and on every level. The Hubologists want it, so you're going to get the fuel from the Shi first, then once the Hubologists have it, you'll transfer it to the Tanker. Talk to it (yes, I said talk) to find out it's got a wire loose. When you return to the Shi Temple, Ken Lee will tell you that the Emperor is actually a computer, and will give you the password. If you've already killed Bishop, you can get the reward after re-entering dialog. Don't step in the green goo, as it'll hurt you. From the downtown map, exit to the northeast. From the elevator, go south through two doors. You can find out about a couple of functions, which you can't access yet. You can then convince him to join your party (see Party Members). Use the safe in a northern alcove, and choose the option that makes use of the numbers on the dogtags, then loot the Account Book from the safe, along with the other stuff. Go through a couple doors to the north, and repair the generator here to get the elevator working. Buy the plow for the Smith's, then return to them for a reward. Exit north. You can use the Alarm Computer in the middle of the level to toggle the alarm for this level, and gain some XP in the process if you hack into it, choose the diagnostic option, then opt not to run the test. Let him off the hook for a small Karma gain. If your INtelligence is high enough, tell her you're there to take the Fob to a safer place. This involves just going to the location and staying perfectly still until you're told that you can go. Go back up to E2, then down to E3 and access the computer in the room past the "Bio-Storage" sign. There are three possible questions he could ask. Go in the door behind him and use the computer to learn some stuff, and if you haven't already done so, route fuel to the Tanker. (You might want to leave Myron above ground, as he's the only character that really does need to stay alive. San Francisco Across the hall to the west is Dr. Schreber's soundproof office. Talk to Dallia to the north and she'll kindly let you pass. Be sure to loot the place, then return to Mrs. Wright for your reward. Drop some explosives with the timer engaged in front of the middle computer in the northeast room, run outside the room, wait for them to go off. These are avatars for the developers of the Restoration Project. Return to Lara and agree to find a weakness in Tyler's gang. You will end up making a deal with the man to pay his dues in exchange for anything you want from his stock for practically free. If you've already killed Bishop, you can get the reward after re-entering dialog. Don't loot any of the guard's lockers, as they'll turn hostile right away. The Enclave Kill everyone. The second time you arrive here, you can force Doofus to give you all his stuff, which really doesn't amount to much. Even the children [sob]". He can also put the Stables on your map. Being a Prizefighter helps to put you on his good side. Talk to Chip as he comes back into the tanker to get your XP reward. Give Moore's Briefcase to Mr. Bishop, and he'll give you more quests if you want them. When that's done, or if you've already done so, you can then get him to stop the molerat attacks in exchange for agreeing to fix the powerplant. Go back to downtown and exit to the east. Miss Kitty will help you get in disguised as a prostitute. He'll sell you the password to the casino in his back room. Ask her about her temperance union, then go two screens west and talk to Father Tully in the building to the south with the hearts on it. Use the computers in this order to open all the doors at once: 2, 1, 2, 3, 3, 8, 9. In either case, return to Dorothy for your reward, including several books. In any case, just don't say it's Chip's. Heal up, then kill everything in the mine. You can snipe him through the back window, plant a bomb on his son as he runs out through the guarded door, or tell the guard you're the new guard, then silently kill him with Super Stimpaks. The doctor here will heal you for free and give you some background info on the Khans. (If you want to blow everything up now, and lose the game, you can use that key on the bomb. The first building to the west of the entrance is Duppo's Store. Modoc / Ghost Farm Follow its rules, especially the part about putting away your weapons. There is a locked door to the south. Again, kill everything. In the center of downtown, between the police station and the bar, is the Hubologist's church. 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